Väkfeḡ Cåb Ÿhkphÿh has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a cool 16°C (60°F) and its average temperature during the winter being a cold 8°C (46°F). Väkfeḡ Cåb Ÿhkphÿh receives an average of 264 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Väkfeḡ Cåb Ÿhkphÿh covers an area of nearly 244 km2 (97 mi2), and an average elevation of 1334 m (4376 ft) above sea level.
Overview
Väkfeḡ Cåb Ÿhkphÿh was founded durring the late 11th century, by Här Vú̄sh 'Pink Tiara' Vú̄kīnḱ Jó̄nḱ Goīsh. The establishment of Väkfeḡ Cåb Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Väkfeḡ Cåb Ÿhkphÿh was built using the conventions of Undermountain durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Väkfeḡ Cåb Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Väkfeḡ Cåb Ÿhkphÿh is buildings are grouped arround an odd layout of spacious paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Väkfeḡ Cåb Ÿhkphÿh's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Väkfeḡ Cåb Ÿhkphÿh's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
Väkfeḡ Cåb Ÿhkphÿh has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Väkfeḡ Cåb Ÿhkphÿh’s streets.
Civic Infrastructure
Väkfeḡ Cåb Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Väkfeḡ Cåb Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Väkfeḡ Cåb Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Väkfeḡ Cåb Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Väkfeḡ Cåb Ÿhkphÿh's parks.
Väkfeḡ Cåb Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Väkfeḡ Cåb Ÿhkphÿh.
Väkfeḡ Cåb Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Väkfeḡ Cåb Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Väkfeḡ Cåb Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Väkfeḡ Cåb Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Väkfeḡ Cåb Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Väkfeḡ Cåb Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Väkfeḡ Cåb Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Väkfeḡ Cåb Ÿhkphÿh's public wards, blessings, and other arcane systems.
Väkfeḡ Cåb Ÿhkphÿh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Väkfeḡ Cåb Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Väkfeḡ Cåb Ÿhkphÿh's grid is powered by a god's will and kindness.
Väkfeḡ Cåb Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Väkfeḡ Cåb Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Väkfeḡ Cåb Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Väkfeḡ Cåb Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Väkfeḡ Cåb Ÿhkphÿh's natural decorations nor waterways.
Väkfeḡ Cåb Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Väkfeḡ Cåb Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Väkfeḡ Cåb Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Väkfeḡ Cåb Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s a relatively new religion in Väkfeḡ Cåb Ÿhkphÿh which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.
Väkfeḡ Cåb Ÿhkphÿh's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Väkfeḡ Cåb Ÿhkphÿh the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.
The Human Juju Zombie near Väkfeḡ Cåb Ÿhkphÿh are known to be more aggressive than normal.
Väkfeḡ Cåb Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 124
Farmers: 180
Farm Laborer: 384
Hunters: 186
Milk Maids: 160
Ranchers: 74
Ranch Hands: 153
Shepherds: 147
Farmland: 232006 m2
Cattle and Similar Creatures: 14428
Poultry: 173139
Swine: 11542
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5771
Craftsmen
Arms and Toolmakers: 115
Blacksmiths: 128
Bookbinders: 75
Buckle-makers: 75
Cabinetmakers: 140
Candlemakers: 206
Carpenters: 167
Clothmakers: 169
Coach and Harness Makers: 60
Coopers: 140
Copper, Brass, Tin, Zinc, and Lead Workers: 85
Copyists: 52
Cutlers: 48
Fabricworkers: 137
Farrier: 329
Furriers: 36
Glassworkers: 221
Gunsmiths: 129
Harness-Makers: 54
Hatters: 112
Hosiery Workers: 41
Jewelers: 67
Leatherwrights: 147
Locksmiths: 57
Matchstick makers: 96
Musical Instrument Makers: 81
Painters, Structures and Fixtures: 75
Paper Workers: 81
Plasterers: 73
Pursemakers: 96
Roofers: 62
Ropemakers: 59
Rugmakers: 56
Saddlers: 104
Scabbardmakers: 139
Scalemakers: 60
Scientific, Surgical, and Optical Instrument Makers: 37
Sculptors, Structures and Fixtures: 56
Shoemakers: 55
Soap and Tallow Workers: 167
Tailors: 311
Tanners: 72
Upholsterers: 88
Watchmakers: 79
Weavers: 164
Whitesmiths: 45
Merchants
Adventuring Goods Retellers: 39
Arcana Sellers: 39
Beer-Sellers: 79
Booksellers: 91
Butchers: 160
Chandlers: 144
Chicken Butchers: 146
Entrepreneurs: 61
Fine Clothiers: 137
Fishmongers: 144
Florists: 34
Potion Sellers: 99
Resellers: 250
Spice Merchants: 76
Wine-sellers: 106
Wheelwright: 91
Woodsellers: 56
Service workers
Bakers: 339
Barbers: 268
Coachmen: 86
Cooks: 303
Doctors: 118
Gamekeepers: 86
Grooms: 51
Hairdressers: 174
Healers: 139
Housekeepers: 164
Housemaids: 288
House Stewards: 169
Inns: 56
Laundry maids: 104
Maidservants: 199
Nursery Maids: 104
Pastrycooks: 213
Restaurateur: 221
Tavern Keepers: 262
Specialized Laborer
Ashworkers: 80
Bleachers: 52
Chemical Workers: 33
Coal Heavers: 108
In-Town Couriers: 128
Long Haul Couriers: 128
Dockyard Workers: 125
Gas Workers: 28
Hay Merchants: 48
Leech Collectors: 142
Millers: 134
Miners: 131
Oilmen and Polishers: 93
Postmen: 134
Pure Finder: 77
Skinners: 160
Sugar Refiners: 33
Tosher: 93
Warehousemen: 199
Watercarriers: 126
Watermen, Bargemen, etc.: 169
Skilled Laborers
Accountants: 78
Alchemist: 84
Clerk: 120
Dentists: 55
Educators: 146
Engineers: 83
Gardeners: 61
Mages: 41
Plumbers: 63
Pharmacist: 70
Professors: 25
Scientists: 42
Wizards: 25
Civil Servants
Adventurers: 55
Bankers: 79
Civil Clerks: 131
Civic Iudex: 62
Consultants: 37
Exorcist: 125
Fixers: 70
Kami Clerk: 109
Landlords: 112
Lawyers: 71
Legend Keepers: 99
Militia Officers: 524
Monks, Monastic: 186
Monks, Civic: 213
Historian, Oral: 137
Historian, Textual: 70
Policemen, Sheriffs, etc.: 131
Priests: 213
Rangers: 81
Rat Catchers: 88
Scholars: 93
Spiritualist: 110
Slayers: 33
Storytellers: 209
Military Officers: 199
Cottage Industries
Brewers: 147
Comfort Services: 192
Enchanters: 65
Herbalists: 64
Jaminators: 230
Needleworkers: 206
Potters: 96
Preserve Makers: 192
Quilters: 83
Seamsters: 320
Spinners: 169
Tinker: 64
Weaver: 137
Artists
Actors: 61
Architects: 22
Bards: 87
Costumers: 34
Dancers: 71
Drafters: 36
Engravers: 46
Fine Furniture Carpenters: 28
Glaziers: 62
Inlayers: 56
Musicians: 169
Painters, Art: 29
Playwrights: 62
Sculptors, Art: 51
Wood Carvers: 164
Writers: 186
Produce Industries
Butter Churners: 180
Canners: 169
Cheesmakers: 206
Ice Merchants: 25
Millers: 120
Picklers: 101
Smokers: 73
Stockmakers: 64
Tobacconists: 86
Tallowmakers: 128
21858 of Väkfeḡ Cåb Ÿhkphÿh's population work within a Foundational Occupation.
1284 work in Agriculture
4846 work as Craftsmen
1752 work as Merchants
3344 work as Service Workers
2221 work as General Laborers
893 work as Skilled Laborers
3237 work as Civil Servants
1965 work in Cottage Industries
1164 work as Artists
1152 work in Produce Industries
32970 of Väkfeḡ Cåb Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 2885 (5%) are noncontributers.
Points of Interest
Due to a magical anomaly, Väkfeḡ Cåb Ÿhkphÿh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Väkfeḡ Cåb Ÿhkphÿh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Väkfeḡ Cåb Ÿhkphÿh lost 221 people, 158 livestock, and 69 buildings. The conflict ended after roughly 30, when members of Väkfeḡ Cåb Ÿhkphÿh's militia enacted an operation to train a specific elites group for an upcoming operation. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with the defense of the port against a siege, which ended in victory for Väkfeḡ Cåb Ÿhkphÿh's forces. The war is remembered in legend by Väkfeḡ Cåb Ÿhkphÿh's bards, historians, and legend keepers.